| Game Reviews - World
of Warcraft
-- Street-legal crack in a 5 disc set.
Publisher: Blizzard Entertainment
Platform: PC
Game Type: MMORPG
World of Warcraft is Blizzard's first and only MMORPG as of now, and
is widely believed to be the best MMO game created. With a current 6 million
active players, WoW has become the world's largest onlime game community.
But that really dosen't make a game good does it? You have got to have
the content to back it up, along with an interface that isn't over-complicated,
and a whole bunch of other things that make the gaming experience what
it should be.
Let's start off with graphics. Now, WoW has been out since late
2003, so it isn't as graphically pleasing as, say, Tabula Rasa will be.
But overall things look suprisingly crisp when you have the settings up.
In each zone (we'll get to that later), the unique terrain is extremely
vivid. with somewhat detailed static plant life and large mountains/lakes
to compliment the changing weather that each zone can produce. Since the
game is real-time based, it has an accurate 24-hr sunrise/sunset and changing
lighting and shadow effects. Buildings are textured well, and are unique
as they aren't all the typical four sided rooms found in most games of
that time. There is a unique fire animation in this game that I found
most intriguing. The character models are just plain cool, and will be
even cooler when the Burning Crusade expansion comes out, because the
polygon count of the models will be raised to allow even more detail.
But graphics aren't the only pleasing part of this game.
Unique audio is important too. Now, this game is particularly
lacking in this category. Computer NPC characters get very repetetive,
since every speech clip is repeated through every NPC of that race/gender.
Also, many of the sound effects could use some variety too. But complaints
aside, the quality of the audio is top-notch. And the music, the music
is superb in my opinion. Each zone has semi-unique music for that type
of location. I'm particularly fond of the Alliance's Night Elf forests.
But aesthetics don't really matter as much in this game, it's the gameplay
that really gets you going.
In World of Warcraft, it is almost essential that you party up with other
people at one point or another. This way, using this necessary collaboration,
you can work together with a group to accomplish a common goal, such as
completing a quest or running through an instance or dungeon to get items.
You can gather a group in many ways, such as communicating in the global
"Looking for Group" or "LFG" channel. Although this
way is somewhat effective, it has it's downfalls. First of all, ever since
the LFG channel became global, it has been a center for spam. Many people
ignore this channel for that reason. And then, you can't always be certain
how good of a player that person is, or how trustworthy they are when
it comes to looting items and the like. Which is precisely why guilds
are a much more desireable means of collaboration. In a guild, you are
one big clan or group of people, and you should be on good terms with
the majority of them. Most are trustworthy enough to take with you on
groups, and helpful enough to advance the group further towards your goal.
It's a very effective system. But the main point of all this work is acheiving
a higher level, and upon getting level 60 (soon to be 70), you work with
a guild to get the highest armor and item sets possible. Your determination,
combines with the game's unique social structure, makes World of Warcraft
much more than just a game, it becomes a great pastime and in extreme
cases, another life. All in all, it's just the best and most addictive
MMORPG available. |